Some people wish to drop the cleric class from their games of Dungeons and Dragons. Some have already done this, folding the spell list into the magic user class whereas some have dropped it completely. Some people don't like the thief class either, because its inclusion in the system seemed to mean that other classes couldn't do stuff they could do before.
Dropping the cleric class is interesting, though. I considered it myself once, but only because the party of adventurers I take into my imaginary world of Summit on a sunday afternoon don't have one. We ended up solving that by keeping the class but turning one of the fighters into a 'blessed fighter' after he had a religious experience - he's now akin to a paladin.
One of the things that interests me about people wanting to drop the cleric class is their focus on the crunch i.e. the mechanics of the game. What I'm wanting to think about here, though, is the cleric's role in the world as a crusading man who channels the power of his god to further its purpose on the mortal plane. Viewed this way, the cleric's role becomes important within the game world, and he's not just reduced to a healer like so many computer roleplaying games do with him.
My big question though is this. If any of you have considered dropping the cleric from your games is it because you are atheist in world view? I suspect that atheists would dislike the cleric, and the game's focus on him and the DM building campaigns around him, despite the abundance of gods within the ancient world and medieval world that Dungeons and Dragons, and its inspirational fiction, is based around. In other words, if we didn't live in a mostly secular society, but lived in a parrallel universe with a theocracy running the show, might we feel differently about this and perhaps be thinking of dropping the magic user instead? In other words, does discussing dropping the cleric as a class reflect more on our own world views and less on the rules themselves?
Food for thought, if nothing else ;-)