These fumbles would be random events that affect the entire side and could reflect the ebb and flow of battle or on the other hand, affect direct it.
Some examples of events I have thought of are:
- Panic sweeps through the side! Anyone not controlled by a player must make a forced, instant morale check to remain in the fight.
- Side goes berserk! Something triggers fury within the side. The only action that the side can take for the rest of the battle is to close for melee; all ranged attacks and spells are abandoned to the red mist for one round.
- Bring out the big guns: The side deploys its biggest attack / most powerful spells that it has during this round, pushing the battle towards its climax!
- Take him down! The side picks an enemy at random and every combatant breaks off from what it was doing to try and kill this target. This is done at any cost, without regard to individual combatant's safety!
Can you think of any other random events I could use?