Right from the start, Mike wanted his characters to be chaotic. Back then, we used a random dungeon generator from the net, as I had no modules for preparation, and it named the dungeon the something or other of the Malevolent Malice. One of the rooms it generated was clearly a shrine of some sort.
The next session, Ben joined us and rolled some characters up. As Mike had found this shrine, we concluded the session and said that he had cleared out a temple of an old evil god that had been overrun and that his clerics worshipped it and it was the religion of the village they were from. That was how the Malevolent Malice was born and helped to tie together all of the loose disparate parts of what had happened and why his characters were chaotic.
A number of adventures later, which are fairly standard stuff in that the characters had might as well be good and not evil, and I'm reminding them that chaotic characters dont put themselves in harms way to save others, even if they are friends or companions. Theres a discussion about whether their characters should kill everyone in a village, as the characters are evil after all, to get some artefacts back for the High Priestess, that have been stolen. We leave that session with me stating that if they do, karma can be a bitch.
Which left me with a bit of quandary. The characters are all chaotic. Its perfectly reasonable for them to leave a trail of slaughter and destruction wherever they go. In the game sessions we had played, we hadn't played up the evil part of the characters at all. Giving it some thought, I decided, evil is the reverse of the coin and what are the reverse of the usual monster lot they fight? It would be good races such as men and elves and fairy folk. Sure, they can fight evil too (and they will be doign), but its not to get rid of it *because* its evil, it would be because it threatens them in some way. They would fight good *because* it is good. An interesting thought, I think.
The game session last night had the first truly evil act occur in it. They were responsible for the demise of one of the Angels of the West, a protector of the land. In the process, they have made enemies with the Druids that serve them. An evil themed campaign could be quite fun I think. It would really be all about power. They don't know it yet, but they are going to be rubbing out the guardians one by one til the Malevolent Malice is in a position to build an army to take on the Free Peoples. If they are successful, the game world will be a much, much nastier place. Maybe after that, they could roll up some good characters to try and put the mess right. But thats a long way off, the characters vary in level from 1-4 at the moment. This is going to be a very different kind of campaign.